Slay The Spire Breaking Down Game Design EP 3

Game Goal: Slay the spire.
Core Game Experience: Build a custom deck with your character to ascend a mysterious tower filled with loot and enemies.
Game Loop:
- Slay enemies
- Get possible gold, relics, and potions and always choose or refrain from adding a new card to your deck
- Choose next room to explore with shops, campfires, question marks, chests, and more
Game Mechanics:
- Turn based you going first then the enemy
- Hero Squad: Choose from one of four characters all with completely unique cards and playstyles (CD3)
- Every round draw seven cards (CD7, CD3)
- Every card costs energy
- Cards can be attacks, defenses, powers, or something else
- Used cards are put in the discard pile to be reshuffled into your deck once you have used everything
- Grey cards can be accrued in any run by any character
- Characters and enemies have limited health which if it reaches zero kills them
- Shield can block attacks
- Beating enemies gives a new card to choose from, gold, and a possible relic or potions (CD4)
- Enemies announce their next move above their head which can be attack, defense, buffs, debuffs to you, spawning more enemies, hidden, or something else
- Cards are drawn randomly from your active pile (CD7)
- Potions can be used for special effects anytime in battle (CD3)
- Items give permanent effects that stick to your character (CD4)
- Question marks on the map give choices which can be both good or bad (CD7)
- Legacy Upgrade: Campfires allow you to heal or upgrade a card (CD2)
- Elite enemies drop great relics (CD4)
- Shops allow you to spend gold for cards, potions, relics, and to get rid of cards from your deck (CD3)
- Every floor has a end boss which if killed heals you a ton of health on the next floor
- If you die you have to restart (CD8)
- Leaderboard showcasing you compared to other players (CD5)
Game Elements
- Chance
- Cards
- Strategy
- Randomization
- Rewards
- Map
- Procedural Generation
- Turn based
Octalysis Breakdown
